Job description
The
Technical Artist will be responsible for art implementation,
optimization, and tool development for Doiq. They will bridge the gap
between the Art and Development teams, helping the Art team fully
realize its vision! This Technical Art job is for those who are
available to start immediately.
Core responsibilities
- Work closely with the Art, Developers, and Design teams to plan and construct game assets in Unity
- Create animations and visual effects within Unity
- Create materials/shaders to achieve unique styles and hit outstanding visual quality
- Complete
high-quality art implementation in Unity, balancing the needs for
beautiful gameplay and optimal performance on the device
- Work effectively to tackle any art-related bugs
- Develop tools to improve efficiency for the Animation and Development teams
- Help keep the app’s art assets clean and efficient
Qualifications
- Proficient with Unity UI and 2D UI
- Develop shaders in (Cg/HLSL) to unlock new mobile-friendly VFX in Unity
- Intermediate knowledge of Animation and VFX
- Intermediate skills in creating high-quality VFX particle systems in Unity
- Understanding of optimizing 3D and 2D assets for memory and performance considerations
- Intermediate programming skills, especially on C# and Unity API
- Adaptability to the art style of the game (Cartoon)
- Advanced English level to communicate clearly with the team
- Knowledge of Spine should be a differential (not a specific requirement)
Additional information
What We Offer You
- Flexible working hours
- Culture of diversity and inclusion
The payment for this position is up to US$1500.